AI Insights · Timothy · October 2022
Top 5 High Fantasy Games on iOS in UAE Q3 2022
In Q3 2022, the top high fantasy games on iOS in the UAE saw varied performance in terms of downloads, revenue, and active users. From consistent leaders to fluctuating metrics, here are the insights.
In the third quarter of 2022, the top high fantasy games on iOS in the United Arab Emirates exhibited diverse trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look at the performance of these games.
Clash of Clans by Supercell had a notable quarter. Weekly revenue saw fluctuations, peaking at around $99K in late August and $93K in the last week of September. Downloads remained relatively stable, with a slight peak of 2.5K in the first week of August. Active users hovered around 110K to 120K throughout the quarter, with a notable increase to 129K in mid-August.
Evony from TOP GAMES INC. experienced a consistent performance in revenue, with a high of approximately $51K in mid-September. Weekly downloads had a peak of 2.7K in mid-July and then saw a gradual decline, ending the quarter at around 1.4K. Active users showed a steady trend, with numbers ranging from 5.1K to 6.5K.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. also demonstrated varied performance. Revenue peaked at about $33K in early September and late September. Downloads were relatively stable, peaking at 2K mid-July. Active users remained consistent, averaging around 30K to 33K throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. showed significant revenue spikes, notably around $79K in mid-July and $40K at the end of September. Downloads fluctuated slightly, with a peak of 1.8K in late August. Active users remained steady, averaging around 24K to 26K.
Diablo Immortal by Blizzard Entertainment, Inc. had a more volatile performance. Revenue peaked at approximately $31K in early July. Downloads saw an initial peak of 1.4K in early August, followed by a decline, ending the quarter at around 300. Active users ranged from 3.5K to 5.3K, showing a declining trend over the quarter.
For more detailed insights and data, visit Sensor Tower.